Fortnite: Squads or Duos? What’s Next for FNCS?

Fortnite: Squads or Duos? What’s Next for FNCS?

What is Epic Games planning for competitive Fortnite’s next season?

Competitive Fortnite has entered the post-Fortnite Champion Series (FNCS) off-season as Epic Games readies a new season coming December 1. Players and fans are in full speculation mode ahead of the latest competitive season. It’s safe to say that offline events won’t return any time soon, at least in the United States, where COVID-19 cases are at a record high. So it seems Fortnite tournaments will remain online for the immediate future. The last FNCS competition’s finalè did not provide any insight into what will come next.

Each of the past five competitive seasons featured vastly different Cash Cups, FNCS, Daily Cups and third-party events. Even DreamHack joined in on the action, hosting a $1 million Online Open tournament series spread across several months. However, the Fortnite Champion Series serves as the seasonal determination of the world’s best teams and individual players. The current Fortnite lull leads us to wonder what the developers have in store next with a brand new season on tap. The most likely outcome is that next season will offer either a duo or squad format.

Also Read: Two-Time FNCS Champion Under Fire for LGBT Comments 


Four Fortnite characters stand together and pose with the FNCS logo in the top right with everything covered in a yellow/orange tint

It wasn’t until Chapter 2 – Season 1 that Epic Games decided to make squads the primary format for its seasonal Fortnite Champion Series. The last three FNCS events utilized trios, solos and duos in that order. Based on that fact, many are speculating that squads could be next. C2S1 was a real outlier season; there was no official broadcast for the FNCS. Veteran players like Cloakzy, NICKMERCS, Ninja, and Tfue were still competing. Three of those four players reached the Grand Finals with their respective squads.

Considering Fortnite’s constant evolution, squads would be an exciting new format to witness. A lot has changed since Chapter 2 – Season 1, and new players are always arriving on the scene. The potential player combinations alone would be outstanding to watch. Squads could also lead to Fortnite’s past players’ return, i.e., NICKMERCS, who recently returned to the game. The primary concern with squads revolves around server stability, but other than that, it would be fun to experience once again.


Two Fortnite agents in formal attire stand next to the letters FNCS in gold and the FNCS logo in the top corner on a white background

Epic Games enabled Arena Duos much sooner than anyone anticipated during Chapter 2 – Season 4. This decision came after DreamHack switched its Online Open tournament format from solos to duos. It was a welcomed choice from the community, who grew tired of the same old solo tournaments each month. For the first time presumably ever, Epic worked three different Arena playlists into the fold. The revival of Arena Duos led many to believe that next season’s FNCS would keep that same format.

Also Read: Is The Rock Getting a Fortnite Skin? 

Many are still under that impression, considering duos and solos are arguably the most popular of the four options. It would make sense if Epic Games returned to duos for Chapter 2 – Season 5. Although we just saw duos in Chapter 2 – Season 2, the team behind competitive Fortnite is smart enough to acknowledge the format’s overwhelming community reception. Will we see the return of top duos such as Benjyfishy & MrSavage, Mongraal & Mitr0, Acorn & Jahq and Zayt & Saf? It seems likely based on what we’ve seen over the past few weeks.

Which Choice is More Likely?

History is the best indicator that competitive Fortnite will see either duos or squads next season alongside the traditional solos format. Epic Games has not moved away from solos whatsoever since Season X and has offered a multitude of Solo Cash Cups and other third-party competitions each season. It’s safe to presume that we will get solos and either squads or duos. I would wager that we will see duos next season to maintain the continuity of DreamHack Duos, which we know will return next month after Chapter 2 – Season 5 drops. A squads format is also in play mainly due to its absence after Chapter 2 – Season 1.

Also Read: Fortnite Chapter 2 – Season 5 Competitive Wishlist 

We will be sure to update you as soon as the news comes out for next season’s Fortnite Champion Series. Stay tuned to ESTNN for more updates!

Published at Sun, 29 Nov 2020 01:32:03 +0000

VALORANT Champions Tour announced, ESE enters into K1CK purchase deal |ESI Digest #20

VALORANT Champions Tour announced, ESE enters into K1CK purchase deal |ESI Digest #20

Each week ESI Digest breaks down the weekly happenings in the esports industry, making sense of things so you don’t have to. As well as being housed on YouTube, ESI Digest is available on all major podcast platforms and is also available in written form below.

This week on the ESI Digest, we cover ESE Entertainment entering into asset purchase talks for K1CK Esports Club, VALORANT and PUBG Mobile revealing its 2021 esports plans, Twitch teaming up with Learn2Esport, plus Legends of Runeterra partnering with Wisdom Gaming Group.

Riot Games unveils VALORANT Champions Tour for 2021 season

Following VALORANT’s successful release and integration into the esports ecosystem, Riot Games has unveiled its new competitive structure for the 2021 season with the introduction of the VALORANT Champions Tour.

The VALORANT Champions Tour is a global competitive structure which will feature a range of tournaments being played in North America, South America, Europe, Asia, Africa, and Australia. The format will see teams battle through a pyramid structure in order to be crowned the best VALORANT team at the end of 2021.

ESE Entertainment enters asset purchase agreement for K1CK Esports Club

K1ck Esports Club x ESE Entertainment
Credit: K1CK Esports Club

Entertainment and technology company ESE Entertainment Inc. (ESE) has entered into an asset purchase agreement with the owner of K1CK Esports Club, Pedro Fernandes.

The deal will see ESE acquire all assets “relating to, and required for, the continued operation of K1CK”.

K1CK is already integrated into ESE’s structure through the licensing and management of its professional teams. However, with ESE acquiring the intellectual property of the organisation, it is said that the company will be able to “rapidly scale and increase the value of the K1CK brand on a global level.”

PUBG MOBILE reveals 2021 plans with $14m esports programme planned

PUBG Corporation has revealed its PUBG MOBILE esports programme for 2021, with the developer announcing that a total prize pool of $14m (~£10,502,000) is up for grabs. 

PUBG will introduce seven new PUBG MOBILE Pro League (PMPL) regions in CIS, Turkey, Western Europe, Arabia, North America, Latin America, and Brazil. The newly established leagues are expected to be complementary to those that already exist in South and Southeast Asia.

Similar to 2020, next year’s circuit will be split into two seasons, culminating in PUBG MOBILE Global Championship (PMGC) at the end of 2021. 

Learn2Esport teams with Twitch for streaming curriculum

Learn2Esport, a European firm that provides esports programme management tools and educational resources, has announced a new partnership with streaming platform Twitch.

The companies will collaborate on a streaming curriculum that helps students better understand the live-streaming industry and potential careers within the space.

Wisdom Gaming Group tapped for NA Legends of Runeterra broadcasts

Image credit: Riot Games

Riot Games has announced that Wisdom Gaming Group will handle North American broadcasts for its Legends of Runeterra esports competitions into 2021.

The collectible card game (CCG), which spins off from the League of Legends universe, will kick off the first seasonal tournament in December with a $10,000 (~£7,433) grand prize up for grabs.

ESI Digest is part of ESI Network, a collection of podcasts encompassing the esports industry. For deep dives into the major areas of esports with subject matter experts, check out ESI Focus. For conversations with key personnel and major stakeholders in esports, ESI Insight is the series for you.

Published at Fri, 27 Nov 2020 16:30:13 +0000

Ubisoft Reveals Rainbow Six Esports Roadmap, Postpones Inaugural World Cup to 2022

Ubisoft Reveals Rainbow Six Esports Roadmap, Postpones Inaugural World Cup to 2022

French video game company Ubisoft announced a roadmap for its upcoming Tom Clancy’s Rainbow Six Siege esports events. By virtue of the ongoing COVID-19 pandemic, all tournaments will not host an audience throughout at least February next year.

The Rainbow Six 2020 esports campaign will be concluded with the Regional Finals 2020 taking place from November through January. While the Latin American League Finals will be held as a LAN event following strict sanitary safety measures, the three remaining regional league finals in Europe, Asia-Pacific, and North America will be conducted online. The Asia-Pacific Finals will be split into three division finals (North Division, Oceania, and South Asia) and the North American League Finals will be split into the Canada Division finals and the US Division Finals.

The main annual event of the competitive Rainbow Six Siege calendar, the Six Invitational 2021, will be held in late February and mark the first major international tournament in the scene since the previous Six Invitational took place in Montreal in February of this year. The Six Invitational 2021 will host 20 teams from the four main regions of the Rainbow Six esports circuit, which will compete offline without an audience and following strict sanitary safety measures. The event will be held in a to be announced location and venue in Europe.

Ubisoft will release information on the May and August Six Majors 2021 next year.

Furthermore, the company made a statement on the Rainbow Six World Cup, which was announced in September of last year. Because the World Cup is planned as an independent layer of competition with no impact on the regular Rainbow Six esports circuit, Ubisoft decided to postpone the inaugural Rainbow Six World Cup to 2022.

Published at Thu, 26 Nov 2020 16:30:26 +0000

North move MSL and aizy to Transfer List; recall Kristou and Kreaz

North move MSL and aizy to Transfer List; recall Kristou and Kreaz

North have removed  Philip “⁠aizy⁠” Aistrup and Mathias “⁠MSL⁠” Lauridsen  from the starting lineup. The two players are now on the team’s transfer list as the Danish organization looks to make changes to its CS:GO roster.


“I’d like to thank Mathias and Philip, they are two of North’s longest servants across their time here and have helped shape and re-shape North through many years. These decisions do not come lightly but sometimes change is necessary. Both players have aspirations to be at the very top and neither signed on for the type of project that we are moving forward with. They are both deserving of a project that will see their talents be put to the best use, and North will not stand in the way of finding them new homes,” says Graham Pitt, Head of Esports Operations.


North will look to recruit new and young players to its roster. The team is ranked 25th although the team has been struggling recently. The past few weeks have been especially hard for the Danish roster and there is a visible drop in the team’s performance.


North’s CS:GO ranks in the past few months. The team was unable to break into the top 20 on HLTV. Screengrab via


“It takes time to build a strategy like this – to rework the entire philosophy of the team and organization. Since I joined North a year ago, I have been looking at how we can re-build into a sustainable project, where much time has gone into developing our scouting capabilities and player development initiatives,” says Graham Pitt.

Who will Join Norths’ CS:GO Roster?

Replacing the two players will be  Kristoffer “⁠Kristou⁠” Aamand and Rasmus “⁠kreaz⁠” Johansson. Kristou has been recalled from his loan with AGF while Kreaz joins the team on trial. 


Nicklas “⁠gade⁠” Gade will take on the mantle of the team’s in-game leader and will be responsible for much of the team’s playstyle. Together with Jimmy “⁠Jumpy⁠” Berndtsson, the Danish team hopes to improve its rankings and get closer to the top ten ranks.


North is also developing a sporting scout tool in collaboration with IT giant, Capgemini. 

“The sporting department has done a massive amount of work looking at how a more dynamic roster strategy would look, focussing on younger talents with a potential to grow. The team have been working with Capgemini on how we can interlace their capabilities with our long-term needs. This, of course ties well in with what we want to achieve as an organisation over the next three years, says interim CEO, Alexander Mørch Pedersen.

CS:GO fans can read more details on Norths’ website. North’s current CS:GO roster is as follows:

  • Nicklas “⁠gade⁠” Gade.

  • René “⁠cajunb⁠” Borg.

  • Jonas “⁠Lekr0⁠” Olofsson.

  • Kristoffer “⁠Kristou⁠” Aamand.

  • Rasmus “⁠kreaz⁠” Johansson (trial).

  • Mathias “⁠MSL⁠” Lauridsen (transfer list).

  • Philip “⁠aizy⁠” Aistrup (transfer list).

  • Jimmy “⁠Jumpy⁠” Berndtsson (coach).

North will play with its new roster at DreamHack Masters Winter Europe that kicks off on November 30. 

Published at Wed, 25 Nov 2020 03:32:47 +0000

Valve Updates Fans on 2021 DPC Season, New Hero and 7.28 Patch

Valve Updates Fans on 2021 DPC Season, New Hero and 7.28 Patch

Valve has released a small blog to update Dota 2 players on what to expect in the near future. The blog includes minor details about the release date for the new hero, the 7.28 patch as well as a starting date for the DPC 2021 season.

The Dota Pro Circuit has a Start Date

Dota 2’s roadmap. Image Credit: Wykrhm.

We are excited to announce that the 2021 Dota Pro Circuit will start on January 18th. 16 teams within two divisions will compete in each of the six Regional Leagues. The best from each region will also qualify to the first Major of the season.


The Dota Pro Circuit has been on hiatus since early 2020 after the pandemic forced tournaments to cancel events. The new DPC season was to start in late 2020; however, Valve delayed the start without many details for pros and talent. Valve has now announced DPC 2021 will start on January 18th.

The New Hero is a ‘She’


On the gameplay front, our original plan for the new hero was November 30th, however she needs a bit more time to cozy up for the winter. We will be releasing her, along with the 7.28 gameplay update, in mid-December.


Valve said the new hero release will take some more time. Dota 2 fans can now expect the new hero release sometime in mid-December. However, in the process of announcing the hero’s release date, Valve has inadvertently revealed the hero’s gender. It seems the new hero will be a female who shortens the list of possibilities. 


There are many Dota 2 female characters in the lore, but there is always the possibility of an entirely new hero releasing in December. Reddit user ABCDSulci posted a list of all female characters in Dota 2 lore (known at the time of writing).

  • Alyssa

  • Anessix

  • Goodkind

  • Ilexa

  • Imperia

  • Jolixia

  • Kanna

  • Lady Anshu

  • Momma Eeb (though she’s dead)

  • O’nia

  • Prellex

  • Quiet (maybe female? We actually don’t know much)

  • Sorla Khan

  • Vanessa

  • Wren

New Dota 2 Season

The new Dota 2 season will start on December 1 with a seasonal quest reset, a new seasonal treasure and more. The update will also roll out backend changes allowing users to review suspicious matches and participate in punishing negative behaviour, similar to CS:GO’s Overwatch system.


Stay tuned to for the latest esports news and updates. 

Published at Wed, 25 Nov 2020 04:01:42 +0000

Learn2Esport Partners With Twitch for Streaming Curriculum

Learn2Esport Partners With Twitch for Streaming Curriculum

Swedish education tech company Learn2Esport announced a partnership with Amazon-owned streaming platform Twitch that will see the companies work together to create a curriculum that focuses on the business of content creation and streaming from an “esports perspective.”

This curriculum, aimed at high school and college students hopes to introduce the streaming ecosystem from an esports perspective, detailing available career opportunities, technology used, creating content, learning broadcasting skills, owning a personal brand, marketing, and audience engagement, among other aspects, according to Learn2Esport.

The curriculum is being developed through Twitch’s Student and Education Programs.

Launched in 2016, Learn2Esport focuses on students in Sweden and other countries in Europe. The company will launch its educational program in North America in January, with plans for a similar effort in Southeast Asia in the future.

Published at Fri, 20 Nov 2020 21:13:17 +0000

Wolves Esports unveils partnership with North American Collegiate League

Wolves Esports unveils partnership with North American Collegiate League

Wolves Esports has joined forces with the North American Collegiate League (NACL) to celebrate the launch of non-profit organisation’s 20/21 Championship series.

The NACL is a non-profit esports, media and entertainment firm, which hosts and streams video game tournaments in more than 24 countries, reaching tens of millions of players according to the release. 

Credit: Wolves

RELATED: Premier League club Wolves announces entry into Rocket League

The partnership between the NACL and Wolves Esports will be promoted throughout the 20/21 NACL Championship series, which will see four separate gaming tournaments (PUBG, Rocket League, FIFA 21 and Fortnite) offer a range Wolves related prizes, including the opportunity to try out for professional Wolves Esports teams.

Russell Jones, General Manager for Marketing & Commercial Growth at Wolves commented: “This is another exciting project on our esports road map. This collaboration with NACL will enable us to engage with a primarily North American gaming audience through four competitive tournaments.

“The very best players will have the opportunity to engage with and play against our professional teams. These sessions will be designed to nurture talent and provide pathway information into professional esports.”

RELATED: NACL announces new PUBG league

Premier League club Wolves currently have esports teams in PUBG and FIFA, and most recently announced last week that it has entered Rocket League.

Included in NACL’s list of ambassador’s is professional NASCAR driver Anthony Alfredo, and Green Bay Packers running-back Aaron Jones.

David Chen, Founder of NACL added: “The NACL boast partnerships with more than 220 colleges and universities worldwide, through in excess of 100 online tournaments and live events.

“We are delighted to be able to offer our players the opportunity to try-out for their professional teams, competing at the very highest level of esports.”

Esports Insider Says: Wolves are a Premier League club who are heavily involved in esports across the globe, spanning from the UK to China, so it’s no surprise to see them expand their reach west, to North America. This partnership will be beneficial for both sides, as talent will look to be uncovered and provide pathways into professional esports.

Secure tickets for ESI Digital Winter

Published at Fri, 20 Nov 2020 22:15:44 +0000

Fighting Game Pro Ricki Ortiz Featured in Absolut Campaign

Fighting Game Pro Ricki Ortiz Featured in Absolut Campaign

Vodka brand Absolut has launched a new marketing campaign which features four prominent influencers including Evil Geniuses’ fighting game player Ricki Ortiz. Ortiz appears in a commercial spot and extended video for the “It’s In Our Spirit” campaign alongside actress Tessa Thompson, singer Jolin Tsai, and British recording artist Uzoechi Osisioma “Uzo” Emenike, known by his stage name MNEK. According to a tweet from Ortiz, the campaign celebrates “diversity & the importance of togetherness in many forms.” Each of the four featured influencers are regarded as notable LGBTQ figures or advocates in their fields.

As a transgender woman and a longtime fighting game competitor, Ortiz has been one of the most prominent LGBTQ figures in the esports space for many years. At the Esports Rising digital conference on Thursday, Evil Geniuses CEO Nicole LaPointe Jameson spoke about the campaign and the ability to promote social issues through the fighting game community.

“One thing that’s very fascinating about the FGC community and fan base is they skew much more progressive, diverse and tolerant than a lot of others, even what you would assume exists in gaming.”

Published at Thu, 19 Nov 2020 20:51:38 +0000

LoL: Rumor – Golden Guardians Pickup Stixxay And Newbie

LoL: Rumor – Golden Guardians Pickup Stixxay And Newbie

With Golden Guardians doing away with their entire 2020 roster, it looks like they’ve found their botlane for 2021.

Golden Guardians look set to pick up former Counter Logic Gaming ADC Trevor “Stixxay” Hayes and Latin American support Leandro “Newbie” Marcos who currently plays for All Knights. This information comes from Travis Gafford.

These two signings would be the first for Golden Guardians for the 2021 season; after they let go of their entire roster at the start of the off-season.

Read More: Golden Guardians Drops Entire LCS Roster

So far Can “Closer” Çekik and Ian “FBI” Victor Huang, and Cho “huhi” Jae-hyun have already found new homes on 100 Thieves for 2021. There’s also rumours Tanner” Damonte” Damonte will be following the three to 100 Thieves. But no new information has surfaced. Top laner Kevin “Hauntzer” Yarnell also hasn’t officially joined a roster. However, he’s been heavily linked with both CLG and Dignitas.

With the 2021 season quickly approaching — and other rosters are filling up already — Golden Guardians don’t have time on their side when it comes to finding their two solo laners and jungler. The upside for Golden Guardians is that by waiting they can take their pick of the forgotten players and Academy players that get lost in the rush for imports. Though with Oceania joining the NA residency pool, there’s plenty of talent to choose from.

Who’s being linked to Golden Guardians?

Two names stand out so far in the rumor pool. If we ignore older links to some support players, assuming Newbie does join; Juan “Contractz” Arturo Garcia of 100 Thieves has been heavily linked. Alongside current Academy player Nicholas “Ablazeolive” Antonio Abbot. The same leak, however, did claim Golden Guardian Academy support Johnathan “Chime” Pomponio would be promoted. Which goes against the latest rumors of Newbie joining.

Travis Gafford; who also claimed Ablazeolive would play mid lane, has stated that Golden Guardians’ draft pick, top laner Aiden “Niles” Tidwell will be in the starting LCS roster. Travis also stated that Golden Guardians would likely field four rookies and one experienced player for 2021, which would go with what’s being reported here.

Published at Thu, 19 Nov 2020 02:32:21 +0000

Bayes Esports: why esports needs lateral entrants

Bayes Esports: why esports needs lateral entrants

Bayes Esports is, in many ways, a perfect case study of the esports lateral entrant. Much of the data company’s leadership staff have little to no demonstrable esports experience. Most came from tech; some have software-engineering and data-science backgrounds. A platoon of veteran brainboxes—with little esports experience to speak of.

Bayes Stadium Image
Credit: Bayes

The question is: does it matter?

“A mix of different expertise is key,” says Juana Bischoff, Vice President of Sales at Bayes, when asked about the importance of fresh perspectives in a young, burgeoning industry. “With that, we hopefully can help the whole ecosystem become more professional.”

RELATED: Opinion: Why Southeast Asia is a perfect launchpad for Wild Rift’s esports ecosystem

It took just seven months for Bayes to make a splash; the company was established in January 2019, and in August that year it announced the acquisition of exclusive data rights for League of Legends esports. “It is unique for sure,” Bischoff said on esports data. “And you need a team of experts that can handle this sort of data.”

Juana Bischoff
Credit: Bayes Esports. Pictured: Juana Bischoff, VP Sales

Bayes Chief Operations Officer Amir Mirzaee, who has over 15 years of experience in tech including a stint at Google as Global Business Development Lead, spoke on his decision to enter esports: “I’d been working as a founder, heading a family office, and as a strategy consultant for Google, who was a wonderful employer. But at some point I looked inside myself and tried to figure out how I could combine my personal passions with my work.

“Tech has always inspired me, and gaming even since childhood. One of the possibilities for me was Bayes Esports. It was absolutely what I wanted.”

Common advice for young people looking for esports jobs is to offer something aside from a love for esports—existing skills or knowledge that can be applied. By extension, for esports to reach the lofty heights native folk often promise, Bayes believes the input of outsiders is crucial. “Google started a revolution with their search engine and monetisation,” Mirzaee said, “which brought the company into the focus of top investors, managers and talent. Three years later, they brought in Eric Schmidt. This is a good example of how an industry gained momentum and saw the market grow rapidly, with people coming in from outside of the industry itself. Top investors, managers, and talent: these ingredients you also find in esports now.” Mirzaee alludes to an important point: the input of newcomers is key for any proliferating sector. Bayes brings expertise from various disciplines and hopes to be the leader in esports data solutions.

RELATED: Panda Global launches PGstats, data analytics closed beta

“What has to happen above all is regulation and standardisation,” Mirzaee added, when asked how esports must improve. “Esports lacks a uniform structure and format. The leagues are not standardised, as is the case in [football], for example. What’s needed is game publishers like Riot, that show strong involvement and have a long-term view of the ecosystem.”

Mirzaee mentioned Riot, and indeed the League of Legends publisher has franchised the game’s top domestic leagues worldwide. This levelling of the playing field not only standardises the domestic leagues but also makes international events relatively simple to arrange: each team, whether they’re competing in South Korea, Europe, China, or North America, is aiming for the same international events. Each of these leagues is also ran by Riot. Counter Strike: Global Offensive, on the other hand, is far more scattered than LoL yet still works. Esports titles needn’t be identical to one another—each just needs to work in its own way. Standardisation of competition lies at the heart of any successful title, and fresh perspectives may accelerate the industry’s professionalisation.

“I think esports is one of the most data-driven sports in the world”

Amir Mirzaee, Bayes
Credit: Bayes Esports. Pictured: Amir Mirzaee, COO

Bayes’s outlook is drawn not just from tech and data science but also from traditional sports. “The templates for what data tools and services are meant to look like are passed on from traditional sports,” Mirzaee said. “We see that very clearly through our sister company Shadow, that’s building data visualisation products like the Pro Tool for match analysis, data widgets for media use and visual trading tools for the betting industries.”

Bayes is using its expertise in data to enrich esports. But how does esports data compare to that of traditional sports?

“I think esports is one of the most data-driven sports in the world,” Mirzaee said. “Every aspect of the game is digital. We can trace every action and any aspect of the game down to the millisecond, meaning we have more data to work with than any other sport. Our key service to game publishers and league operators is in fact to make esports data universally accessible, to all kinds of service providers and tool creators.”

He added endearingly: “Most people in the industry are nerds compared to other traditional sports, where particularly the older generation of coaches might struggle using smartphones.”

RELATED: Samuel van Kiel: Sports and esports sharing a university curriculum

Sceptics of the esports industry point to the lack of revenue generated by tournament organisers and teams—often for good reason. One challenge the industry faces is the independent verification of revenue data; occasionally, esports numbers are inflated and misrepresented. It should come as no shock then that companies like Bayes are entering the industry aiming to smooth the transaction of data, and tighten a lax industry.

At the level of business (let’s say macro), Bayes’s BEDEX platform facilitates transfers of esports data between teams, tournament organisers, distribution agents and so on. Within specific esports titles (let’s say micro), the company wants to mine and extract new value from every in-game pixel. The company already has access to the mainframe of esports’s showpiece, League of Legends. As Mirzaee alluded to: every aspect of this sport is digital. Theoretically everything in esports is quantifiable, and presumably the more reliable data that is available, the more effectively the industry can monetise; publishers can sell more in-depth stats to teams, who can use the data to improve performance, attract more fans, and so on and so forth.

Striking a balance between insider esports knowledge and the use of specialised outsider knowledge is crucial for the industry’s long-term success. For esports to grow, outsiders must be welcomed—otherwise the highly specialised areas, like data management, may not be squeezed of all their juice. Bayes has assembled a capable team of number crunchers and business-development specialists to help usher the data revolution into esports.

Read The Esports Journal

Published at Tue, 17 Nov 2020 16:30:09 +0000